Units — S Spearman · A Archer · C Caravan · V Cavalry · H Horse Archer · P Hoplite · G General (lose it = lose) Terrain — ▲ hill (+1 def, +1 ranged range) · ◆ mine (+2 EL/turn if occupied at end of turn) · dark band = river (−1 def, caravans blocked) · dashed = ford · purple ring = capital Turn — 2 AP (1 per unit activation: move and/or attack) + 1 recruit + 1 promote. Win: kill the General, reach 100 EL, or best V4 score at turn 40.